Random.Stateval make : int array -> tCreate a new state and initialize it with the given seed.
val make_self_init : unit -> tCreate a new state and initialize it with a random seed chosen in a system-dependent way. The seed is obtained as described in Random.self_init.
val bits : t -> intval int : t -> int -> intval full_int : t -> int -> intval nativeint : t -> Nativeint.t -> Nativeint.tval float : t -> float -> floatval bool : t -> boolval nativebits : t -> Nativeint.tThese functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.
Draw a fresh PRNG state from the given PRNG state. (The given PRNG state is modified.) The new PRNG is statistically independent from the given PRNG. Data can be drawn from both PRNGs, in any order, without risk of correlation. Both PRNGs can be split later, arbitrarily many times.