CCThread.Barrier
val create : unit -> t
Create a barrier.
val reset : t -> unit
Reset to initial (non-triggered) state.
val wait : t -> unit
wait b
waits for barrier b
to be activated by activate b
. All threads calling this wait until activate b
is called. If b
is already activated, wait b
does nothing.
val activate : t -> unit
activate b
unblocks all threads that were waiting on b
.
val activated : t -> bool
activated b
returns true
iff activate b
was called, and reset b
was not called since. In other words, activated b = true
means wait b
will not block.